Premise & Seeded Labyrinth Topology
ExVector drops up to sixteen operatives alongside autonomous security drones into a procedurally generated 12-to-16 sector orbital station. Instead of allowing single-choke soft-locks where rival squads permanently strand baseline entrants, every station seed validates at least three structural graph loops connecting four perimeter entry airlocks, three Biolab Vaults, and three Extraction Silos. Breadth-first spawn routing selects the perimeter airlock furthest from occupied sectors so fresh entrants always enter safely without camping ambushes.
Bulkhead Weapons, Capsule Movement & IonTether
Movement runs on a fixed 28-by-64 capsule collider powered by @crenet/orthorig, which animates multi-bone posture transitions cleanly over stairwell bevels without distorting underlying physics hitboxes. Pairing step-smoothing capsules with the analog IonTether grapple preserves smooth swing momentum across tall reactor shafts. Every operative carries two blaster states that double as traversal keys: rapid primary bolts breach Cyan Energy Bulkheads, while holding a 0.8-second charge shot pierces Orange Heavy Blast Doors guarding inner vaults. Timing the 180-millisecond Phase Dash Parry turns aggressive crossfire directly back on hostile pursuers.
Acoustics, BioCore Diplomacy & Overlapping Raid Epochs
Solid station walls physically occlude combat acoustics: raycast checks engage a 420-hertz low-pass filter and 28-millisecond early reflection delay when gunfire occurs behind sealed blast doors. Harvested BioCore canisters unlock station terminal bribes to reveal patrolling security drones, toggle sector airlocks, or establish proximity truce beacons that form fragile player alliances during extraction holdouts across overlapping 30-minute raid epochs (15m OPEN plus 15m DRAINING_PURGE) so lobbies never wait on empty match queues. When two rival squads step near an active beacon, holding proximity lets uneasy partners coordinate defense until evacuation pods unseal—though friendly fire protections still demand constant situational awareness.
| System / Control | Mechanical Output | Tactical Usage |
|---|---|---|
| WASD / Arrow Keys | Run, Jump & Capsule Step-Up | Navigate 12-16 looped station sectors cleanly |
| Primary Rapid Fire | 850 px/s Bolt (34 Dmg) | Pressure targets and unlock Cyan Energy Bulkheads |
| Hold Charge Shot (0.8s) | 500 px/s Heavy Beam (75 Dmg) | Breach Orange Heavy Blast Doors guarding Biolab Vaults |
| Mouse Click / Hold | Analog IonTether Grapple | Build tangential pendulum velocity across vertical shafts |
| Phase Dash (180ms) | Projectile Deflection + 60ms Hit-Stop | Reflect incoming bolts back at 1.5x speed (750 px/s) |
